"Blade Dancer is a bit OP atm, but easily stopped by proper class play."
Please elaborate on this statement. In my experience, it is nigh impossible to stop a Bladedancer super. I have even shot one of them within 5 meters in the head on two separate occasions, two different people, and I still died immediately. I'm not arguing btw, I just want to know what your thoughts are on this.
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A perfect shotgun or fusion rifle at close range will take out a bladedancer in arc blade in one shot from full health and shield. I've had it happen many times to me. Also, a Titan in the bubble with the defensive spec takes 3 hits to kill with arc blade. Giving plenty of time for that shotgun OHK.
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Perhaps my inability to stop them ties into the laggy nature of my PVP experience. I've posted about this elsewhere but I am not getting a smooth experience in PVP. I get dropped packets (melees not registering, shotgun blasts not registering, etc.) and severe delays in the amount of time between a kill shot fired and an enemy actually dying. In PVE it's perfect though.
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Defenders armor of light can protect you from the first hit giving you time to deal the final blow and you can jump up out of shield and drop back down to be prepared for the second strike
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I was killed within my bubble twice yesterday from a Bladedancer. There may have been other factors in play but that didn't work. Any other thoughts?