I know you look through the feedback section, so I hope my post is read.
That being said, there are a few things to point out that are fairly obvious at this point.
>Shotguns
>Vehicles
>BladeDancers
Shotguns:
[b]To the players:[/b] Account for effective range, player positions, and situation. Shotguns are used because of its instant gratification since Halo's notorious "Shotgun Melee" play since the first Halo games.
[b]To the Dev/team this concerns:[/b] The maps I have played with the most concerns are probably the ones on the Moon with the large relic, and the two Martian maps with a rotating wall on a platform and I believe a Vex themed tunnel system with rotating walls. Though the dynamic elements are very interesting and add to the experience, the usage of indoor and out door elements have caused a number of bottleneck situations, i.e. fire at the doorway, hole up in the tunnels.
There have been situations on the Venus map where I take control of the dark tunnels near Point B (open platform) but there aren't many opportunities to approach this position with mid/long range alternatives...
...then again, my opponents never really took advantage of the Heavy Ammo spawns nor did they wait for their teammates to pull a play utilizing their Supers/Grenades.
Vehicles:
[b]Players[/b] People are still very vulnerable to blast damage from what I have seen and it just takes leading the rocket launcher/super/grenade and spray strategy. Interceptors/Pikes suck in open terrain, but there are buildings for good cover to regroup and form strategies.
[b]Bungie Team[/b] I miss things like the Mongoose. lol It'd be fun to not just have Sparrow races, but fun with Double Dash elements in a team vehicle match.
BladeDancers:
[b]Players[/b] Indoors, there aren't many options but to spread out and take out your specials such as FRs, Shotties, and Rockets. The problem here is that Hunters are Agile and they also have a 1 hit kill. Your best response is play defensively (and a well placed grenade)
[b]Bungie Team[/b] I got nothing. Titans can ground pound and literally clear mobs as effectively as Nova Bomb and the BladeDancer kills one at a time over the span of their meter. Makes sense to me.
Anyway, the things I personally want to point out are:
[b]Custom Games and Universal Matchmaking[/b] to allow players an easier mingling and play experience during weekly and daily strikes as well as allow room for preference in PvP. I guess this can somehow take away from the experience, but Halo's multiplayer set up was fine. Or even if they're sick of playing a specific Strike on the playlists.
[b]Auto Aim[/b] No body really pays attention to it until they're SRing the legs on a Deathwalker at distance or Hand Cannons on the arm of a Phalanx. Either the Auto Aim makes it hard to sweep with the Fusion Rifle or this evident bullet magnetism causes us to hit things we don't want to hit. This is strangely obvious when you watch your Teammate fire a Fusion Rifle and the projectile paths "bend" to hit their intended target. Bottom line is that I actually want more of a challenge as an option under my settings.
Cursor snap and bullet magnetism need to have an option.
[b]Fireteam Queue or In-game messaging with shortcut texts[/b] Kinda sucks when I am in the middle of a strike and am right on top of the big mark when a friend invites you for the vault but you don't want to be rude and bail on other teammates or just don't want to waste the time or the rep/marks.
A quick message option gets rid of the keyboard and getting shot at problem as well as notifying the other player so you don't look like a real jerk. lol Maybe even assigning different gestures to the D-pad for more strategic value? "A points to B, A wants to rally" or something. Just something to communicate for players without their Voice Chat option.
[i]As for new weapons?[/i] I miss the Needler and the Grav Hammer. lol Since you already have Sword of Crota in there, I assume it would be interesting to have that as a Vanguard option? Or just as a "In Combat" instance or random spawn in PvP like some VIP mode.
...and can we have a grifball alternative? Haha
If any of my peers could offer up something I may have overlooked, we can make this a good post that can stick.
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[quote]Auto Aim No body really pays attention to it until they're SRing the legs on a Deathwalker at distance or Hand Cannons on the arm of a Phalanx. Either the Auto Aim makes it hard to sweep with the Fusion Rifle or this evident bullet magnetism causes us to hit things we don't want to hit. This is strangely obvious when you watch your Teammate fire a Fusion Rifle and the projectile paths "bend" to hit their intended target. Bottom line is that I actually want more of a challenge as an option under my settings.[/quote] Yes. One time I got in a pummeling match with a Phalanx and hit his shield innumerable times when I was clearly aiming at his exposed arm, although I will admit I was lagging horrendously.
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i would like them to fix the disconnection keep disconnect in pvp and i lose marks EVERYTIME