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9/24/2014 10:08:43 AM
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I don't believe the three base stats (armor, agility, recovery) are taken into consideration in PvP. All level advantages are disabled and I think this is one of them. Not sure if its 100% accurate, but I'm guessing by what I have seen personally. I have killed all 3 classes with the same amount of head shots using my scout rifle that I always use in the crucible, so that's how I figured that out. I think the new game type, Iron Banner, will be the one to take weapon DPS numbers into consideration. They said it is a sort of no-holds-barred game type where your gear and defense numbers and base stats etc., matter. But as far as Control Clash Skirmish Salvage and Rumble is concerned, everyone has the same base HP. Another thing I noticed is that no matter my primary weapons damage rating, if it is a auto rifle, it will do X amount of damage per critical. Same goes with a scout rifle. If I do get a critical hit I do, say 98 damage, and if I switch to a different scout rifle, no matter rarity or DPS, I will do 98 damage. The damage per bullet, per gun seems to be how they streamlined different classes of primary weapons, special weapons, and so forth. Sorry if what I'm saying doesn't make sense, but it was the best I could explain it.
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