Lol seriously. I predicted this from the beginning, before alpha. I said if you randomize drops, you are contradicting the very method you claim to pursue. You don't "earn " that which is randomly given to you.
[b]Other people experiencing the same problem. Bungie, look at your hurting community:[/b]
http://flic.kr/p/pjt2Jm
http://i.imgur.com/qCeiats.jpg
http://imgur.com/FkhSXhh
http://assets.enjin.com/wall_embed_images/1411666335_1529924_10152283654261673_1876483252179024172_o.jpg
http://tinypic.com/view.php?pic=1414941&s=8
http://i62.tinypic.com/149wjv6.jpg
http://i57.tinypic.com/2zyixja.jpg
http://i.imgur.com/DgfdvBy.jpg
http://i.imgur.com/VIyyKzQ.jpg
http://i.imgur.com/bTBb060.jpg
http://i.imgur.com/xxOJgiT.jpg
http://i.imgur.com/hyHCe9h.jpg
http://i.imgur.com/Ixrf2SH.jpg
https://twitter.com/GunheadCOD/status/515048852228153344
http://i.imgur.com/BCxrOyy.jpg
http://imgur.com/0Ef01Nc
http://imgur.com/ZtaIlyR
http://imgur.com/ptkGrpK
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Edited by Precursor Steel: 9/25/2014 5:54:00 PMI just wish it wasn't so Random but more skill based. They should've made it to where you get one item based on skillful play like having a high number of captures, kills, Assist, and precision kills. And you get a second item that's completely random but has the possibility to be something awesome. The losing team/poor play should also have the highest percentage to get something good from RNG. That way, good players are rewarded an item based on skill and a random item while unskilled players are rewarded a random item that has a higher percentage of being a good item.