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9/25/2014 6:57:43 PM
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My vote is on changes. It's not like they couldn't have done something smart here. The game has buffs and buff timers on it. Simple way to make the thing work better. If you complete a normal stike +10% chance to look drop for x time. Complete a vanguard strike +10% + 2, 4, 6, or 10% more for the level of the strike. Complete a weekly strike +25% a nightfall +50% +5% for x time if you complete a patrol mission. Then if you don't complete anything for longer than say an hour then someone at the tower calls, says you're letting the people down and you take a -50% to your drop rate until you do something. There, you fix farming to a point. People will still farm but they will do stuff between farming runs. There are ways to fix a game, there are ways to make loot make sense, and bounties make sense. Bungie didn't go for those ways.
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  • I agree with both of you. I just think that the minds that came together to create this game (especially that story *HA HA*), were focused more on things that don't really* matter. It's clear that they wanted this game to be just AWESOME and appealing to the eyes when you play, be it what your Guardian is wearing or how they go to reload their weapons and such. Even how the enemies react to being hit by your weapons seems like they paid close attention to that. But whoever the hell came up with that RANDOM ROULETTE system - that is some SCREWY mathematics going on there. And I've been on BOTH ends of the ridiculousness of their Random loot thingy. I've been in matches where a guy died 14 times but got 1 kill... and his a** got TWO rewards at the end while I got nothing. On that same note, I've been last in the runnings in the crucible - and recieved some decent stuff -

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  • Like I said somewhere else, it shows their lack of experience in this type of game. They looked at CoD and other games, went people keep playing them to get gear, lets make getting gear hard. Okay good idea, we randomize it and people will spend months on the game..... There once was a game company whose owner said. "Anyone that puts a lava level in one of my games is fired." He fired the guy that tested him on that, because those levels are not fun. Destiny's loot system is like playing on a prize grabber machine that is rigged to punch you in the groin at random and throw prizes to kids in the street.

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