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9/25/2014 7:15:23 PM
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The RNG (loot) and trading (or lack of) systems: -Bosses should have loot tables associated with them. This way, even if RNG remains in place, there are only a set number of drops that would be randomly selected. -Crucible performance should have an effect on the rewards. -Strike performance should have a bearing on completion rewards. (usually, I kill most of the enemies in the strikes I run, but more times than not, I get worse items, if any, than the guy that kills the least) -There is no reason why we shouldn't be able to trade being as how the entire (minus a couple of queen's missions and a couple of story missions) reward system is based on RNG. Bungie wants us to "earn" our rewards and display them like trophies. Well with an RNG system the worst player can get something great while the best player runs around with crappy gear. There are no true rewards for doing well. The current system "rewards" players for just being. Time spent greatly overrides player skill when finding items. Not everyone has hours a day to spend on the game. Before the loot cave nerf, PC players could just write a macro to cave farm the entire time they weren't actively playing. (It's not hard, I've written them for other games.) How much pride can be taken from an item that was found by shooting into a beginner level cave because there are no restrictions on the quality of drops available there? How about a player that hides in a corner the entire crucible match but ends up with the best loot? There are some people that are so insecure and shallow that they feel the need to try to get ahead by exploiting a game in any way possible. These are the same people that have to cheat on other games to have some edge to win over other players. Removing these exploits would reduce the avenues in which players can choose the "lazy" way to play. Crucibles would have more active players if there were no possibility of completion rewards, aside from reputation and marks, for players that ranked 4th and below. Those items worth having should be found in more difficult areas like high level strikes, raids, and doing well in crucible. If I find an item in one of these areas that I can't use or isn't as good as my current item, I should be able to give it to a friend to help him along. We are "encouraged" to play in teams, but are forced to be stingy with our items.
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  • Ya know....they do have the ability to patch the game. Give them some time before being so critical. It is obvious they are patching the game as they go and I am sure they want this to be appealing to a very large number of people off the bat. If the audience deems it necessary I am sure they'll change some of their systems. Be patient.

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  • Lol you do know the game is not out for PC yet right?

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  • I totally agree with your post, but to be fair, the guy was probably put into a game at the last 10 seconds or something. It's happened to me where I joined a strike mission while the two guys were fighting the last boss and I got good stuff out of it. It wasn't my fault but the game mechanic.

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  • The easiest way to fix the crucible is to guarantee a random drop the top 3 players, show them some recognition. Then subject the rest of the players to the random system, where they may or may not receive something.

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  • Excellent idea. Or top 2 from each team.

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  • I agree with everything written

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  • SOO THIS!

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  • I agree with most of the stuff such as trading, crucible, and being able to show off.. Most kd the time in strikes and crucible I carry the team but not even half the time id get something I must just find a use for or just discard it.. Not even based on performance what kind of game is this really.. I still really like destiny but bungee has ALOT of work to do..

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  • Seriously. Adequate rewards for hard play. I'm fine with giving an engram or something to the worst player of the match as long as they played, but the players that actually fight well should get SOMETHING, at least some more crucible marks.

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  • Edited by : ^ ): 9/25/2014 7:39:26 PM
    ALL OF THIS. Please Bungie. For the sake of the Traveler and all that is light.

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  • Traveler* :'D

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  • God damnit. :P

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  • "The current system "rewards" players for just being." I could not have said it better myself. Bravo.

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  • You can say that about the strikes again. Today I played a strike a guy who was afk joined, didn't kill a single person but got a blue engram + a strange coin and I got some lvl 16 armor. Bullshit.

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  • When someone does this crap, not only should we be able to report them for inactivity and avoid for quitting, there should be some REAL punishment for it. It pisses me off when I load up a strike with 2 randoms and one or BOTH just chill whilst I'm running hell to high water to win.

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  • If I could post a photo I would post the post game report showing me with 146 kills and no deaths, whilst the other guy did f all

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  • Strikes should be based on damage dealt or it would be more favorable to go after than adds than the boss.

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