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9/25/2014 7:23:22 PM
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[quote][quote]The game should detect which players are good and which players are bad, and give bonus "rolls" to their loot rewards if they performed well, and give penalty "rolls" to the worst players just to teach them a lesson that you need to play good if you want the best loot in the game.[/quote] That's an awful idea. What you'll do is keep rewarding the same players while the lower performers are eventually pushed out of the game in frustration, creating a cycle of frustration and exodus until you have a few good players sniping back and forth in an overall dead world. Punishing people who aren't as good as the top player isn't a strong solution. Especially when those are the players who need the most aid/enouragement in a game designed to have a long life. Taking care of them and bringing them up will increase overall player longevity.[/quote] This is exactly what me and a few others were talking about last night. If you constantly reward just the good players, then the average and not so good players have the gap between them getting wider and wider until you have teams with exotics and all legendaries against a team that just gets uncommons. Yea that makes people want to play more. Getting stomped on by better people with significantly better gear, while you'll never have a chance to earn them. I want to say at least the RNG is at least equal for everyone.
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  • Thats true, and while I hate the RNG system, it's probably the best choice right now. I've seen the proposed solution happen ina few different games I've worked on, and it's not pretty. It kills the community off pretty quickly.

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