[quote]He Who Shall Not Be Named
Long ago during development, the Cryptarch decoded engrams of a given color into gear of that same color. Early in 2014 we added randomness, both for better and worse, to the decrypting process. The result was that end-of-session engram decoding got a lot more exciting and the Cryptarch himself suddenly acquired a personality. Both of these experiences were positive additions to the game.
But we didn't adequately communicate the potential random outcomes of decryption. Players see what looks like the familiar metaphor of item identification, while the Cryptarch thinks he's opening a grab bag of loot. Rage sharding of blues ensues. Expect to see changes to address this soon.[/quote]
The above has left me a little confused. Maybe its the wording or perhaps just me. Are engrams going to be guaranteed to become the item of their corresponding color or are items going to have a higher probability of being random?
Feedback or elaboration from any source would be appreciated. (I'm not sure where I should have posted this so I put it in Feedback, I can change it later if needed).
Leave your thoughts. ^_^
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Edited by Cyborg X JLA: 9/25/2014 9:25:07 PMThey just need to make the engrams always turn into the color that they are period. It's hard enough to find a purple engram, we don't need to be let down by it turning into a green item.