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#feedback

9/26/2014 2:46:50 AM
2

Hunter Buffs and Balancing

Alright guys so this is what I think about the hunter class, not what I feel about it but what's missing and what's over the top. So I've made a new hunter character and I've got many friends who have it as their main. So I'll tell you what I've experienced and what they have as well. First lets talk about PvP. In pvp the hunter class is incredibly powerful with either one of its subclasses. Let's take gunslinger for example, 3 rounds = half the enemy team. Now thats a lot of damage. I don't think this needs to be touched but blade dancer does. See everytime I see a blade dancer.. I already know there's just no killing him while he's in his super.. I don't know if this is okay or whatever, maybe you guys could say so etching about it but just wanted to point that out. But in pve, this entire class is extremely weak. I mean, 3 rounds? Thats either three enemies or one big one, and sometimes isn't even enough to kill on (pratorian for example) I think the damage should be upped to 500 damage per shot or so, maybe more idk about you guys, (for balancing sake) (and idk what it does per shot) and carry six rounds instead of three in pve. In pvp three rounds is a lot, not so in pve. Same goes with blade dancer, very powerful in pvp but just doesn't quite do enough in pve. I haven't played enough to say so but I don't know it just doesn't feel like its good for pve. Maybe the AOE thing for arcblade could have a wider range and more damage?(strictly pve) also, before I forget, the bladedancers jump is too short, it just can't get to high places very easily, it needs a buff definitely.

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  • I would like some USEFUL Grenades for the Gunslinger in PvP... Incendiary cannot kill. Swarm can only deal half their health. Trip Mines are a joke. Bladedancer has really awesome grenades, but... gunslinger easily has the weakest 'nades in the game.

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