"[i]Also, nerfing the engram rate after a hard wipe (your whole team dies in a dark zone and you get reset to the last checkpoint) in strikes absolutely SUCKS for a casual. Yes, I understand folks were deliberately dying in places to exploit rapid engram drops, but their solution is a double edge sword that penalizes casual players. Now if your whole team dies honestly, you get your engram rate nerfed. Makes you want to play it safe and not pick hard strikes[/i]."
They did this to nerf the moon mission exploit that produced about 45 enemies in under 60-120 seconds that took an auto rifle about the same amount of time to clear out. Just from playing on patrol mode, doing a couple of strikes and everything else in a normal day, this hotfix will have no effect on day to day grinding for engrams and materials.
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