[b]Quality of Life Improvements[/b]
[b]Strike and Raid Difficulties[/b]
- normal with matchmaking
- heroic with matchmaking
- nightfall without matchmaking
- different gear tiers for each
[b]Environment[/b]
- larger worlds to explore
- more clickables and lootables
- absolutely no invisible walls
- soft kill zones at very edges of the maps
- more vertical playing space
- no vertical limit on structures
- implemented exotic wildlife
- neutral and dangerous wildlife
- multiple spawn location option for patrol
[b]Loot System[/b]
- 100% chance for bosses to drop loot
- remove loot from aftermath menu and move to boss drops
- purple gear is harder to obtain
- engrams decrypt correct gear 100% of the time
- more venders offering gear/collectables
- more incentive to not rush to end game
[b]Advanced Customization[/b]
- ability to change appearance of armor
- ability to change appearance of weapons
- ability to color gear by piece
- ability to customize at lower levels
- ability to hide weapons while at the tower
[b]Advanced Chat System[/b]
- user enabled proximity chat
[b]Networking[/b]
- ability to join a fireteam without having to travel to orbit and then back to location
[b]Missions and Objectives[/b]
- redesigned orbit interface
- orbit menu is unnecessary
- orbit menu destroys game immersion
- remove orbit menu and offer at tower
- ability to accept missions on the fly
- less jumping from location to location
- less loading screens from the above mentioned
- ability to select tower from planets
- ability to select planets from tower
- tower should be part of a playable city
- entire concept should be more interactive
[b]In Game Menu[/b]
- ability to disassemble all greens or all blues at the same time
- more in-depth tool tips
- ability to view progress of ranks for vendors and factions
- option to turn off game music
[b]If you agree, toss me an amen of your choice![/b]
**work in progress**
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Bump.