If Bungie was giving more XP, rep, glimmer, and marks to the losers (the items which you are intended to get more of, if you win) or was giving the win to the team who did worse, that would fit your analogy because THOSE are the items that are supposed to be tied to merit in the game.
The random, end-of-game loot drops are incentive to take part in the game . . . a tool to draw people (particularly people who aren't as into or aren't as good at PvP), into playing multipler. Those who like/are good at PvP also benefit trom getting the chance at drops, so they are getting somthing extra for doing something that they already like.
Honestly (and i say this, because I had two change how I looked at the system too, early on), as soon as you stop looking at the loot results as somehow being tied to how you did in the game, the more you start to enjoy the system. Personally, I like the game randomly giving me bonuses when I play parrt of the game that I would have played anyway.
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