...and the beta should have been what we got in the full game.
Seriously. SO MUCH was cut from this game that we saw in 2013. Collapsing buildings (which is only in the first mission of the game, and not replayable), dropship join-in-progress, MUCH more explorable areas (look where the fireteam on the Sparrows joins in from, or the team of level 20's in the E3 2013 gameplay and how they come on over the Great Wall of The Divide.)
It hinted at a much more rich and Bungie-esque story that we all wanted.
"Why is the City breathing down my neck?"
And then there's also the supposed 2013 version of the game that a few people got to play. Don't have the link, so if you guys do, I'll add it here.
Osiris and Seven Seraphs are removed for some reason. Cutscenes are just missing in general. Guns are reskinned. Absolutely no individualism (there's no reason I can't upgrade the Khostov to Legendary status or the Axiom Coven line to be Rare.) Shaders are almost non-existent, or deliberate copies of each other. There's a ridiculous amount of orange and blue shaders, and I haven't seen one pure red or black one. Diversify, Bungie.
Anyone who defends this "story" is 12. There's no definitive beginning, middle or end. And it expects you to just understand why Mrs. Exo-Hunter gives you the same rifle as everyone else (that's not even Legendary status) or why she follows you around.
It's almost as if Bungie doesn't even have time to explain why they don't have time to explain.
Overall, the game plays amazingly. I've yet to play the Raid, but somehow I've put almost 4 days into it. It's extremely addictive to me, and I just don't understand it.
Anyways, that ends my ramble. Thoughts?
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Bump.