Wait, so because I can kill you first, that somehow equals protection? Oh I get it now, you must be trying to snipe them with your auto rifle, while they wonder what you are doing and calmly proceed to kill you. Here's how to beat it: either strafe and jump about, while trying to get a headshot with a sniper, throw a grenade at him to force him to go away, or simply take cover and wait. It's not hard, it's not complicated, it's mostly common sense.
Why the hell would a full team of players just be standing together like that waiting to be killed? What are they doing? How do they not see the blade dancer on radar/visually? or hear them for that matter? One person with decent aim can kill a blade dancer from range, up close a single headshot with a shotgun and it's night night blade dancer.
How is the point about someone having to get close to you to kill you ireelevant in a game about SHOOTING from far away? Dunno about you, but I know for a fact that guns are ranged weapons.
If you know this they why enter a punching match with the warlock? Shotgun him or stick him with a grenade, or perform a tactical retreat and regroup.
Your entire argument and prejudice towards the other classes is simply because you lost to them, and from your descriptions of things, you've been making poor tactical decisions in PvP. Just 'cause someone else killed you doesn't mean they're overpowered. If there was lag or something, that is different, learn to use your class for it's strengths and stop the pointless arguing and misinformation spreading.
It is harder to kill a Titan performing both supers than any other class in the game, and your skill tree even has a perk that enhances this.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.