1. PLAYER HOUSES - Different locations, expand with blueprints, unlock by completing a task for the owner, can display items and artifacts, personal vault, postmaster and bounty tracker, unique backstory for each location
2. SHIP INTERIORS - Similar to houses, different ships have different interiors, some are big some are small, lots of customization, banners, trinkets, machines other things
3. NEW LOCATIONS - Use the empty areas on each planet, put a small outpost with npc's, special missions, rewards, each with unique characters that give story info
4. NEW ACTIVITIES - Knife throwing, skeet shooting, brawling, sparrow races, puzzles, gambling
5. IMPROVED SOCIAL EXPERIENCE - Proximity chat, raid/fireteam finder, auction house, trading
6. EXPANDED TOWER - The player houses might just be apartments in the tower in different areas not used by anything else, districts for each class, faction
7. VEHICLES - Customize sparrows with parts, emblems, new colors, make them unique, put emblem on ships.
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I voted no because: [quote]1. PLAYER HOUSES - Different locations, expand with blueprints, unlock by completing a task for the owner, can display items and artifacts, personal vault, postmaster and bounty tracker, unique backstory for each location[/quote] No. This could be neat if there wasn't so much that's actually needed. If this can be produced without stemming the flow of game-moving content. [quote]2. SHIP INTERIORS - Similar to houses, different ships have different interiors, some are big some are small, lots of customization, banners, trinkets, machines other things[/quote] No. Same as one. But really if we have personal spaces, we should limit it to one. [quote]3. NEW LOCATIONS - Use the empty areas on each planet, put a small outpost with npc's, special missions, rewards, each with unique characters that give story info[/quote] I will agree to this. NPCs in the game world create a better experience. [quote]4. NEW ACTIVITIES - Knife throwing, skeet shooting, brawling, sparrow races, puzzles, gambling[/quote] While minigames are fun, I'd rather see content in the world first. [quote]5. IMPROVED SOCIAL EXPERIENCE - Proximity chat, raid/fireteam finder, auction house, trading[/quote] For sure on the communication; I couldn't care less about trading. It astounds me that they'd rather mute the whole community than let us mute the loud ones. [quote]6. EXPANDED TOWER - The player houses might just be apartments in the tower in different areas not used by anything else, districts for each class, faction[/quote] The only expansion I'd deem necessary would be more NPCs. I feel like it's entirely too devoid of life. Or expand us into the city. [quote]7. VEHICLES - Customize sparrows with parts, emblems, new colors, make them unique, put emblem on ships.[/quote] Xur sells some practical mods for the high quality Sparrows. Cosmetics, while they would be fun, aren't what I'd prefer to focus upon this early into the game.