This is extremely common practice, chances are they have been working on the DLC content for months before the game released, anyone who is upset by this has no idea the amount of time and effort it takes to keep a project like this going. They can't just churn stuff out in a couple of weeks. It takes the entire team working together and then some to bring content to us. So of course there is stuff in the game data that is there waiting to be turned on.
Big whoop...
further more of course content was cut, in a game like this they are working on stuff right up to release date and beyond... you ship the parts of things that can be put in place already so that way you dont run the risk of causing major mishaps trying to push huge things at once.
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Battlefield 4 says and I quote : he is right.
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Is that really how you want the gaming world to work though? Or would you prefer to have everything available to you right from the beginning instead of having to wait for artificial 'release' dates? This practice is a poisonous one for the gaming industry and is only causing games potential like destiny to be sorely un-met. This story was originally epic from the sounds of it, then they were forced to make it fit in with DLC some-how.
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Well there are two options when it comes to releasing a game with all of its content. Either they release the game a year later when they are done all of what would have been the DLC and include it in the regular game, or they release what they have then continue working on it
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Edited by JasonLeeJames: 9/29/2014 4:50:02 AMThis. Also it's an MO with optional SP. Just because halo was the other way around this game is evil? Come on people. I'd love to see these whiners put as many hours into Dev Time, takes years to make good games.
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I'm not blaming the devs. I'm blaming Activision. The story was apparently completely different before activision stepped in, and now it's an utter DLC riddled mess. I preferred halo for having a complete and immersive story... This was just terrible. So yes, it's evil. if that's the way you wish to describe Criticism of business practices.
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Yeah but a publisher will always find a way to milk your cow.
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And that's why all publishers are the devil. SUPPORT INDIES PEOPLE!
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Edited by JasonLeeJames: 9/29/2014 7:20:02 PMYeah but indies only make big games if they use unity.
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Not true. Journey was indie, and that won tons of awards. and it told a compelling story without even using dialog, which is amazing. There are other examples, but I'm on my phone and can't really look them up at the moment.
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Edited by JasonLeeJames: 9/29/2014 7:39:19 PMSeriously. I can't even. You are a complete moron. Journey was not huge. It doesn't even take 2 hours to beat. Shadow of the colossus is what you are thinking of, journey was fun for 5 seconds. And SotC was boring till you got the upgrades. Awards don't equal greatness. They just mean a bunch of critics like it.
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Edited by Sky Sweeper: 9/29/2014 7:39:55 PMNo, I'm not thinking of Shadow of the colossus... that game was boring as hell. I'm talking about the artsy, platformer game "Journey". Also fairly sure Shadow wasn't indie.
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Well they only have sofC and ico. So yeah indie. If SotC was boring(it was) journey was worse(it is).
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Not true. Journey was indie, and that won tons of awards. and it told a compelling story without even using dialog, which is amazing. There are other examples, but I'm on my phone and can't really look them up at the moment.