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originally posted in: Proof that Bungie cut content
9/29/2014 6:38:13 AM
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I'm not blaming the devs. I'm blaming Activision. The story was apparently completely different before activision stepped in, and now it's an utter DLC riddled mess. I preferred halo for having a complete and immersive story... This was just terrible. So yes, it's evil. if that's the way you wish to describe Criticism of business practices.
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  • Yeah but a publisher will always find a way to milk your cow.

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  • And that's why all publishers are the devil. SUPPORT INDIES PEOPLE!

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  • Edited by JasonLeeJames: 9/29/2014 7:20:02 PM
    Yeah but indies only make big games if they use unity.

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  • Not true. Journey was indie, and that won tons of awards. and it told a compelling story without even using dialog, which is amazing. There are other examples, but I'm on my phone and can't really look them up at the moment.

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  • Edited by JasonLeeJames: 9/29/2014 7:39:19 PM
    Seriously. I can't even. You are a complete moron. Journey was not huge. It doesn't even take 2 hours to beat. Shadow of the colossus is what you are thinking of, journey was fun for 5 seconds. And SotC was boring till you got the upgrades. Awards don't equal greatness. They just mean a bunch of critics like it.

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  • Edited by Sky Sweeper: 9/29/2014 7:39:55 PM
    No, I'm not thinking of Shadow of the colossus... that game was boring as hell. I'm talking about the artsy, platformer game "Journey". Also fairly sure Shadow wasn't indie.

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  • Well they only have sofC and ico. So yeah indie. If SotC was boring(it was) journey was worse(it is).

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  • Not true. Journey was indie, and that won tons of awards. and it told a compelling story without even using dialog, which is amazing. There are other examples, but I'm on my phone and can't really look them up at the moment.

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