DISCLAIMER::::::::THIS IS NOT S DEFENSE STATEMENT. I COULD CARE LESS IF THIS WAS BUNGIE OR ANY OTHER COMPANY.
Many many many games do this. Let's take one of the biggest games in recent memory. World of warcraft. When it launched there were tens of hundreds of places you could not get to due to them not being finished.
For anyone familiar with this....Caverns of time anyone????? Just because something is "already in" a game means NOTHING.
Why don't you explain to everyone how fast you can come up with........3-4 full encounters inside of a raid. Make the bosses...all of thier mechanics....all the new mechanics that will be introduced into that fight that have not been in the game yet......Example: Relics in VOG. Now once you have come up with how these encounters will work, you need to code the encounters. Now once you have coded all this crap you need to test it.....and test it.....and test it. Sometimes starting over from scratch over and over.
TLDR:::: Just because an ENVIRONMENT is ready to go does not mean the bosses/quests/mecahnics/story/CGI/loot are ready to go. Yes they can throw in some rehash enemies as PLACEHOLDERS. But that by no means makes it complete.
Please please please understand how making content works before you spout off at the mouth in a idiotic manner.
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