I know that for the last 20 years, the going rate for a premium video game has gone from about $40 to $60. In that time, everything else has tripled in price, but games are still holding at about $60. The content in games has improved, but they can't break $60. So what is going on? Well, companies have discovered that they can't really produce a good game for $60, but their customer's price expectation is inflexible, so now they roll additional content into DLCs, essentially sell you the game on a layaway plan. Higher quality products cost more, production costs have skyrocketed, and inflation is a thing. The alternative is that games cost over $100 at launch, except that the market has already chosen its path.
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Edited by RyFry42: 9/29/2014 5:32:21 PMI just don't feel like people realize this as well as developers are not use to splitting content effectively without damaging the full scope properly. Correct me if I'm wrong but I believe this is bungies first attempt at a huge season pass. (I'm not sure if Reach had a season pass seeing as I never played the game regrettably.) I still have faith but they need to keep this game refreshed. A lot of aspects are starting to have stale qualities.