JavaScript is required to use Bungie.net

Forums

originally posted in: Proof that Bungie cut content
9/29/2014 5:16:40 PM
1
I know that for the last 20 years, the going rate for a premium video game has gone from about $40 to $60. In that time, everything else has tripled in price, but games are still holding at about $60. The content in games has improved, but they can't break $60. So what is going on? Well, companies have discovered that they can't really produce a good game for $60, but their customer's price expectation is inflexible, so now they roll additional content into DLCs, essentially sell you the game on a layaway plan. Higher quality products cost more, production costs have skyrocketed, and inflation is a thing. The alternative is that games cost over $100 at launch, except that the market has already chosen its path.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by RyFry42: 9/29/2014 5:32:21 PM
    I just don't feel like people realize this as well as developers are not use to splitting content effectively without damaging the full scope properly. Correct me if I'm wrong but I believe this is bungies first attempt at a huge season pass. (I'm not sure if Reach had a season pass seeing as I never played the game regrettably.) I still have faith but they need to keep this game refreshed. A lot of aspects are starting to have stale qualities.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon