I know that for the last 20 years, the going rate for a premium video game has gone from about $40 to $60. In that time, everything else has tripled in price, but games are still holding at about $60. The content in games has improved, but they can't break $60. So what is going on? Well, companies have discovered that they can't really produce a good game for $60, but their customer's price expectation is inflexible, so now they roll additional content into DLCs, essentially sell you the game on a layaway plan. Higher quality products cost more, production costs have skyrocketed, and inflation is a thing. The alternative is that games cost over $100 at launch, except that the market has already chosen its path.
Your role as a moderator enables you immediately ban this user from messaging (bypassing the report queue) if you select a punishment.
7 Day Ban
7 Day Ban
30 Day Ban
Permanent Ban
This site uses cookies to provide you with the best possible user experience. By clicking 'Accept', you agree to the policies documented at Cookie Policy and Privacy Policy.
Accept
This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
close
Our policies have recently changed. By clicking 'Accept', you agree to the updated policies documented at Cookie Policy and Privacy Policy.
Accept
Our policies have recently changed. By continuing to use this site, you agree to the updated policies documented at Cookie Policy and Privacy Policy.