[b][u]Should RNG Be Removed From Destiny?[/u][/b]
RNG means random number generator - which in simple words means the game randomly gives you a piece of loot
This favors casuals and bad kids, as you can suck or contribute very little and walk away with legendaries or exotics
This hurts veterans, skilled players, and those who are dedicated - as they will experience the frustration and disappointment of bad loot for being the top players
IMO - RNG is lazy programming and should be replaced with a skill based system where everyone must earn their loot, and upon doing so, it is a 100% drop, some even with choices of reward. Very similar to exotic bounties.
Engrams are broken and thus had to be patched, but are still garbage. (Spend 23 motes on exotic engram for Hunter, get a helmet for a Warlock I dont have and never will). Theres no need for engrams and were not part of the Original Version of Destiny back in 2012-13. They were added to cater to casuals and get little kids addicted to gambling.
For example - I beat Nightfall with my Hunter and with my Titan. I received 2 legendary engrams that decoded into 1 warlock bond and Level 12 uncommon machine gun. I should have received legendary or exotic items for the classes I completed with, as the two friends with me received exotics (Achlyophage Symbiote and Icebreaker, Hardlight and Insurmountable Skullfort).
The rewards should be choosable - and have a tier system - higher difficulty = better rewards
This could be worked into the lackluster story missions to give them incentive
This could be introduced into Crucible as well
Optional difficulty bounties in Crucible can be added for better loot
Examples
- 1 legendary item for your class and 1 legendary weapon for beating nightfall at 28
- 2 legendary items for your class and 2 legendary weapons OR 1 exotic (either class item or weapon) for beating nightfall at 30
- Weekly heroic should have choice between coins, shards, energy, legendaries
- Win 30 games of Crucible - Choose a legendary
- Win 100 games - Choose an Exotic
- Finish top 3 players in team games 10 times - Choose a Legendary
- Finish top 3 players in team games 50 times - Choose an exotic
- Lose 10 games - Choose an Uncommon
- Finish lowest 3 players in team game 10 times - Choose an Uncommon
- Win a crucible match using only a scout rifle 30 times bounty - legendary scout rifle
- Win a crucible match using only a scout rifle 100 times bounty - exotic scout rifle
- Win a crucible match using only melees 10 times bounty - legendary gloves
- Get 100 sparrow splatters - Rare Crucible sparrow
etc and etc these are just a few suggestions
Vault of Glass should have a reward screen at the end where you pick your own rewards out of the list
Examples
- Normal Mode completion - Choose 2 Armor, 1 weapon, and choose shader or ship or shards
- Hard Mode completion - Choose 3 Armor, 2 weapons, and choose shader or ship or sparrow or shards
UPDATE - Beat Vault of Glass on Hard mode. Team all got Vex Mythoclasts and Sparrows. I got 3 Shards. DONE WITH THIS RNG BS. Heres my post about it - http://www.bungie.net/en/Forum/Post/71599887/0/0/1
What do you guys think?
Vote and comment!
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Although RNG is a pain, I still like it because when I do get something good, I can say that it is worth it. A friend of mine got a monte carlo at skirmish after playing a long time and needless to say, he was ecstatic.