It sucks when you die from a super in 1 hit inside of your ward of dawn, especially with armor of light, but its understandble, there has to be some ways to kill him inside of it to balance it. But what I was thinking is maybe if the titan gained like 1or less seconds of invulnerbility right as he pops the ward of dawn. So players would still need quick reflexes when they see a super coming and having to get the timing just right to block it. And maybe if they do block a fist of havoc from killing them it automatically kills the ward of dawn to balance it.
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Edited by Eldorah: 10/7/2014 4:44:43 PMIm not hating on bladedancers or anything, but gotta ask: do they gain some kind of shield when the pop ult? Trying to kill one during his ult time seem freaking impossible even if hitting them with Fist of havoc or a shotgun right to the torso from like zero distance? I know Im not unkillable when I pop FoH, kind of odd imo.
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What about giving the Titan the ability to punch enemies out of ward of dawn, as an ability to choose over armour of light weapons of light and blessing of light? If a bladedancer enters it knocks them out, if anyone just enters it does normal me lee damage but sends them flying like a cabal melee ? Then other supers just neutralise ward of dawn and does half shield damage?
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Yeah ward of dawn sucks compared to every other super in the game for pvp. Seems stupid that a blade dancer can punch you out of WOD, a shotgun melee with armour of light won't kill them, a gunslinger kills you in 2 shots or can destroy WOD easily. A warlock only needs to chuck an AOE grenade inside and that renders WOD effectively useless as not only does it do damage to WOD but it also does damage to anyone inside it, sunsinger damage reduction is about equal to the shield you can take outside WOD but combined with flame shield....which doesn't even require a kill unlike defender Titan........lol nova bomb kills it, fist of havoc kills it. Shoot it a couple times then super and anyone inside it is dead. No damage reduction while you activate it, plus because you can't shoot out of it enemies can just run upto you to activate their super knowing their either safe or the playing field is going to be even because you either leave WOD making it useless or you wait inside to be supered. What I don't understand is how every super is supposed to have its niche right? WOD is supposed to allow you to control an area of the map while it lasts......so why does it disappear when you die, why can any other super destroy it or render it useless while also killing anyone inside ? It's not like you can pick it up and carry it around the map , it doesn't last that long and seems pretty underwhelming over all
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Edited by Zenzuko: 11/6/2014 11:42:06 PMOnly thing I wouldn't mind seeing change is allowing The titan and fire team members to shoot Through the Ward, rather than having to leave the Ward in order to shoot stuff...Because As of right now Defender Titans Can not complete the 3 kills with a single super use 20 times... consider the the titan killing enemies from within the Ward as credit toward that bounty!
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Edited by Shaolin: 10/7/2014 8:44:06 PMThe description of this super says it is an indestructible shield but in pvp rockets and supers destroy it in one shot. The descriptipn should be changed and an health bar should be added at the base or at the top of the shield. Every players will then understand that they are not fully safe under the dome :) Also it looks like it is the super the less play in pvp and being destructible won't help it to be more played.
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I would take the other side of this position. WOD is pretty tuff, it stops most if not all elemental attacks, so having a way to get around that is crucial otherwise the class would be kinda OP. As a striker class titan I like being a bubble popper. It adds a nice touch for balancing.
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This blam_ing game hates titans, there shield isn't blade dancer or a self-revive. If I run shield in pvp im blam_ing very time.