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#feedback

Edited by Awsomonium: 10/5/2014 9:47:27 AM
33

Raid Matchmaking - Not all of us know 5 people that play regularly...

I have 5 people that I can do VoG with

78

I don't have enough friends to do VoG

252

...or if we do, we arn't always on at the same time. eg time zones. I've not even been able to try the Vault of Glass yet because I don't know enough people to do it. I've tried inviting randoms, hanging out in front of the entrance, a tonne of stuff, to find a raid group. But its just kinda hard to do. and I understand theres limitations to it matchmaking with something like this, but I still wanna have the option. I mean you'd still have the dedicated clans doing it successfully, but like you said in the last weekly update, theres been teams of randoms that did it successfully. Its just really alienating for those who can't find 5 people to play with at once. I know theres been third party systems made by players, but I'd still love matchmaking to be a thing...also having to rely on a third party system to find a raid group is silly imo. [b]EDIT[/b] New idea: Add Raid Ranks. eg: someone who's done the VoG raid 5 times successfully would be "VoG RR 5" (RR = Raid Ranks) These ranks would be for each raid. Example: DLC raid comes out House of Wolves Raid (HoW for short) Lets say the same bloke who has a "VoG RR 5" has beat this new raid 3 times, his HoW Raid rank would be: "HoW RR 3" So this way we know whi is experienced at it. There could be multiple Raid play lists, eg you have to have a Raid Rank of a certain amout to play it. Eg VoG RR 5 playlist would require only those who have beaten the raid 5 or more times. That way the veterans wouldn't have to deal with the new player who know nothing about it and the new players could learn together on the base VoG

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  • Posted this in another thread (one that was against matchmaking) but I'll post here too, just to cover my bases. I'm not sure how well this idea will go over, but I thought of an alternative to both the Matchmaking and the Traditional Raiding Party camps. It's simple in concept, but might be difficult in actual practice, but here it is... Change the game dynamics to a system that increases the difficulty/complexity of Missions/Strikes/Raids depending on how many players are in the Fireteam. Solo players can Solo, Social players can socialize, and everybody gets to experience the game the way that they want. If you can only get three people to go Raiding with you, you can still Raid and the game will adjust its difficulty/complexity based on your four man Fireteam. Rewards, drop rates, etc., would also increase with the higher player count (Higher risk=greater rewards). And you could increase the level difficulty/complexity even further, as you can now, by increasing the Level of the Mission/Strike/Raid. Nothing at all will change for the players who want the highest challenge, and greatest reward, given by the Raids. But those who don't care, or can't be bothered, or are just tired of the Social Grind Fest that comes with getting a full six man Fireteam, can still experience the game on their own terms.

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