Bounties for armor, bottle necks wave mechanics for kills. Next?
English
-
It doesn't matter, as I said, its a conflict of interest, running ahead won't make everyone run to catch up, they'll stick to clearing everything. And probably laugh at any frustration you have at having to wait.
-
Sitting around waiting is more fun than playing the game. At least you get to look at the pretty graphics. Better than killing the same enemies again for the billionth time.
-
Edited by Hektik: 10/4/2014 2:22:13 PMNormally it's only one slacked that doesn't understand that moving to check points provides more majors/ultras, 100 enemies and a chance at engrams at a much quicker rate. I'd rather do two strikes in 20 min, receive more reward than 1 strike in 30min. It's simple math. Don't see what's so hard to understand. Push to checkpoints and stop messing with pointless yard trash. It yields higher rewards.
-
Who has to wait? On strike play list if you go down in the no re spawn zone it forces everyone to restart from the checkpoint. I force slow people to move their asses. If you want kills for bounties go on patrol. Strikes are for rep, marks, and the rewards at the end. You can get those random item drops just as easily on patrol without dicking around wasting time in strikes.
-
I'm talking once you've gotten into the darkzone. People waste time on pointless yard trash.
-
I see what you're saying. Even if it is restricted if you can press on and don't have to clear waves then press on.