In response to #57, me and my friends had an idea that runs along that line. We were thinking it would be awesome if there were massive community based events to either scout new areas(thereby expanding the zones for patrol and missions by adding new large scale areas) or setting up forward outposts that take weeks to establish and require a certain number of enemies on the outposts planet to be killed to set it up, and then once set up, the outpost would function similarly to the tower. I feel like those mechanics would make the game feel more involved for the gamers, and create a real environment where the gamers are in fact helping shape the game world.
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