Since when has this been the cool thing to do? About a week ago is when it started getting annoying... I have to deal with at least one guy running ahead and leaving every single enemy alive and well behind him. They [u]dont[/u] save any time by doing this, they make it more challenging to clear that part of the map, and besides saving what ammo they have (assuming enemies dont drop any for them) i cant find a good reason for doing this.
Id love to see something to prevent people from doing this or at least add "runner" to the player report. Way too many "unhelpful" players without counting these toolbags that run through the map.
Zach Eidman
XB1
[url=http://www.bungie.net/en/Clan/About/340180]Tribe of Judah[/url]
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I think it is because the strikes take place on the patrol maps. There are certain areas, especially at the beginning where you just don't need to kill the enemies, there is no point to do it. I've always looked at that first group, before you get to the "no respawn" area, as being part of the patrol map you are on and not really part of the strike. It makes sense from an ammo conservation at that point as well. If you've run a strike more than once (and who hasn't), all you really want to do is get through it, collect any rewards, then get back in for the next one. At this point you aren't going to see anything new or exciting, it's all about efficiency. That's one of the problems with having such limited content.