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Bungie needs to add a ranged titan super to Destiny, why?? because every class in Destiny has a ranged super besides for Titans. Warlocks can get midrange kills with the nova bomb, or get buffs with sun-singer, and Hunters can use Golden Gun. This lack of a projectile super becomes especially apparent during boss-fights.
The reason this came up was because I was playing the weekly heroic strike with three defender titans when the Summoning pits was the weekly heroic strike, so I decided to switch to Striker codex. However Fist of Havoc's attack just seemed to just roll off Phogoth instead of damaging him, and he would immediately counter by insta-killing me. So when I ask for a ranged super, I don't mean "long-range" or even "medium range", I just mean a projectable offensive super which can be used to damage a boss, while the player can still be far enough away from the boss not to get blasted by the bosses proximity attack (Some examples of proximity attacks would be; Phogoth and Archon priest both doing an insta-kill stomp, and Fallen Walkers releasing Arc grenades).
Also this 3rd subclass should be a solar damage subclass, because Titans only have Void and Arc subclasses for now. Also warlocks and hunters would be getting subclasses for their respective missing elemental type as well.
I think the real problem here is that a titan can't tank a boss any more than other classes to get close and pound stuff in the face. For me if my team doesn't need my shield then I will jump over and pop it open right next to boss and agro him so that rest of team can shoot in peace.
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