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#feedback

10/5/2014 6:12:48 PM
6

Loot cave Vs. Incredibly strong boss fights

Before I start I feel I should make it known that I downloaded Destiny during the launch week, and I've never stepped foot in a loot cave. I personally refuse to use exploits, but however you decide to have fun with your hard earned money is completely up to you. Now... Bungie is shutting down loot caves as fast as they spring up. They do this because shooting at a dark cave for hours to collect rewards isn't how they imagined this 'masterpiece'. However, they do imagine you shooting at the same bosses for hours to collect rewards. Let me reiterate. Bungie see's destiny as a "place you visit" where you can shoot the same stupid bosses, in the same stupid faces for hours at a time for the possibility of getting a reward. If you die during one of these super fun gun fights, you start over. When farming a loot cave, you still shoot in the same spot for hours at a time. Rewards are more frequent, and you don't need to start over if you happen to die. While playing Destiny last night with my buddy, I shared this thought. He actually said people were more social while shooting in a loot cave than in strike missions. I think bungie is being hypocritical and stubborn. However, this is not just me complaining. I may have a solution. First. The only thing you should be shooting at during a boss fight is the boss. I know... you need weaker enemies for ammo, and what-not. Those bosses take a lot of damage. How about we have them drop ammo as you shoot them? Bungie wants you to play strike missions instead of shooting at a cave. Not only should the boss drop ammo, they should also drop rewards. This is why people flock to loot caves. People want loot, stupid! Give them what they want, and keep your vision for the game at the same time. Get rid of the frustration of the weaker enemies, let players focus on the bosses and collect loot all at the same time. I personally think this would make for a much, more fun, and less frustrating experience. If you took the time to read this, and you agree. Please, please, please speak up. I bought this game because I trust Bungie to make a good game. But they need help with this one.

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  • Bungie - "Destiny is an open game, a game where YOU, the player, can play however you want, and turn your character into a legend!" Player - "Can I shoot at a cave for a few hours so I can increase my odds of getting some cool looking and powerful gear?" Bungie - "No, sorry, that's not how WE want you to play it."

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    • I understand what you're saying. My brother is playing this game on the XBOX ONE and he hardly get rewards such as rare or legendary engrams during strike missions. It is very frustrating specially after hours of play all he could show for is a legendary engram that turns into upgrade materials or rare equipment. They should fix the rewarding system this game currently has. Strike missions should be giving out better engrams during the strike missions depending on the difficulty of the mission and better rewards after defeating the bosses

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    • I just thought beating a boss in a strike would rain engrams like a fireworks display (like borderlands) :(

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      • The loot cave is the most interactive and social part of this game haha. Every time I went there, I'd see random guardians who didnt know each other, sometimes including myself, shooting at the cave. If anything this is bungie a masterpiece haha [spoiler]i didn't care for the loot cave, I'm just making a point here[/spoiler]

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      • Loot caves are still in game if you want haha. The adds at the bosses add difficulty that makes it exciting. Want a game that you can never get killed and always get loot? Go play the sims or something. I get it that it starts to get boring running the same raids over an over until you get loot. But I guarantee you if this easy mode you are suggesting was put in game it would become that much more boring.

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        • Edited by DEZARATH: 10/5/2014 6:23:19 PM
          The loot cave was really a social place. Everyone acted cool around each other. It felt fun and rewarding. When the public event happened everyone took part. You acted as a team. When one guy ran in, you all ran in. Then the first guy would get out and reset his position so the Hive couldn't escape while the others finished their business. Farmers had a place to go. Strikes were not targeted by AFKs. Because you'd hit the cave, get bored, and then play the rest of the game. You would do a Strike and get nothing. So instead of being frustrated you would hit the Treasure Cave to make up for the time wasted. The real solution is a FireFight or Survival mode.

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