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Destiny

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Edited by Twohothardware: 10/7/2014 3:48:44 PM
663

STOP racing through the Strikes if you actually want Legendary Rewards

It's getting to be a common thing now during the Lvl 24 Strikes that I see these kids race as fast as they can through the Strike usually hopping on their speeder bypassing the first several mobs of lower level enemies which is fine but then they continue on and bypass as many of the Lvl 24 enemies as they can just to get to the final boss quicker. Why? The boss gives you nothing and your chances of getting anything worthwhile from the end game roll are poor odds for the amount of time it takes to complete each Strike. Your best shot of getting a Legendary Engram drop or at least multiple blue Engrams to give you a chance at Legendary gear and to rank up the Cryptarch is to kill every Lvl 24 enemy up to the boss because that is where all of my Legendary Engrams have come from and I get at least half of my blue Engrams from Mob drops to go along with what I get in the end game roll. The Lvl 24 Tiger Strikes since the last patch appear to have a higher drop rate than the normal game modes at least in the areas you're facing Lvl 24 enemies, and so bypassing them to finish the Strike faster is just decreasing your chance of getting multiple drops. There's little other reason to be grinding Lvl 24 Strikes in that manner because you can earn Vanguard rep faster farming Patrols, Vanguard Marks faster farming Public Events, and if you need a bunch of Strikes for a Bounty run the Lvl 8 Devil's Lair on Earth and get them done quick. So don't be that guy that runs way out ahead of everyone else. Don't waste you and your teammates chances for more Legendary/Exotic drops. It doesn't take but an extra 5 minutes or so to clear out all the Lvl 24 enemies your bypassing between you and the Boss when you do it as a group.

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  • Jesus everyone is so mad. I say do both. Have one or 2 people run ahead and start the events, while the rest go through and kill mobs. If you stop and think nearly every single strike has a stopping point, a point the other people cant proceed till a certain action is done. While they are doing that you are cleaning mobs along the way to the event. The mobs will drop engrams for both sides, and the event should be midway or finishing by the time you get there. In every strike there is a stopping point, which gives the mob cleaners enough time to catch up, help, and continue in one fluid motion. Its when you try to separate these 2 into their own things do you really mess up the system. The only times I can see rushing ahead and not getting loot drops from your teams kills would have to be against the archeon priest strike, and mabey the Venus Ishtar sink strike only because of the distance. Everyone should play how they want to, and by trying to tell people how to play, they in turn should be able to tell you how to play, which just ends in a bunch of kids arguing on the internet on who's nuts are bigger because they are the highest lvl, pro, mlg, highest truskill and etc.

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