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originally posted in: Should Arc Blade also have a shield?
Edited by XSoldat13: 10/6/2014 1:28:14 AM
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You mean other than the constant regeneration that I see? The stuff that makes the only logical way to cancel it is with a heavy or super? If they add that, then they should give Sunsinger's invulnerability during the rez animation.
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  • Well supers or heavy weapons are supposed to be the only things that can counter a super. I mean it is the strongest move in the game that a player can do.

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  • I have mixed feelings about that. Rich get richer and all. It shouldn't be too powerful. There should be some balance other than hoping that your super timers coincide. I play 'lock and usually run as a Sunsinger. There is one thing I am not satisfied with. Not that it doesn't have enough damage potential, but that the team buffs from the super doesn't really feel like any useful buffs. In most games I run a supportive role. In Payday 2 I ran as Mastermind so I can give my team some useful buffs. I just wish the Sunsinger had more. Granted, the armor debuff from ignite and Viking Funeral is really nice. When playing in a team setting, I'm the glue. P.S. Another thing that irritates me is that I have to run with randoms, so my team buffs are hard to work in.

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