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10/6/2014 3:12:52 AM
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You don't get better chances for a drop by killing higher level mobs, only for completing a higher level strike. If that was the case, everyone would be farming the mob spawns on bosses. The people that farm for engrams by killing enemies are playing the level 8 strike or are in patrol. The ones in Tiger Strike are farming the end roll. The only point of killing the starting enemies would be to have the slight chance of dropping an engram, but let's face it, do you really think killing an extra twenty mobs is going to drop a legendary?
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  • I'd say 1 in a couple thousand. I've gotten 2 legendary drops(both happened in Boss battles) in a couple thousand kills. So it's a very small chance.

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  • Edited by OJ191: 10/6/2014 3:52:32 AM
    he's not saying its because of the level, hes saying it's because of the strike playlist given my drops in the tiger playlist I'm inclined to agree, I get quite a bit more frequent drops than I have from killing patrol enemies while farming mats and neither of us are saying to farm the mobs, you just kill everything you go past. I usually get 2-4 blue engram drops and then 1-2 more in end screen, per strike, without "farming" anything.

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  • Those increases in chances are in the end game roll, not the drop rate from enemies. It only seems like you get more drops from the level 24 strike because there are more enemies in a shorter time. I get the same number of rare drops in the level 8 strike than I do in the Tiger Strike. And if he turns out to be right that the drop rate increases for higher level strike mobs, then what difference does speed running through it matter? Nearly every single one except the Moon strike require you to kill all the enemies to progress. The twenty extra on the way to the strike start don't matter.

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  • Edited by OJ191: 10/6/2014 5:48:13 AM
    to clarify, I wasn't specifying whether it was because of the strike level or just being a strike at all, but when I play strikes I definitely notice more drops (though it's arguable how much of a difference it makes if you find an area with higher spawn density I guess) And actually there are quite a few areas in most strikes that you can just ignore enemies and pass through, even the to-level areas.

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  • Hell yea. After all, that's how the farming cave got started

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  • Loot cave got started because farming mob drops was the fastest way to get legendary gear and because you could kill hundreds without moving. Killing the twenty that you walk by on the way to the next strike objective will give such a small chance for a drop it's considered negligible. You might as well keep walking. If you stop there and farm the spawns, know that you are not playing the strikes and are waisting your teammates' time by not contributing. [b]That's why I said the people farming mob drops are in low level strikes and patrol.[/b]

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