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Destiny

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Edited by Twohothardware: 10/7/2014 3:48:44 PM
663

STOP racing through the Strikes if you actually want Legendary Rewards

It's getting to be a common thing now during the Lvl 24 Strikes that I see these kids race as fast as they can through the Strike usually hopping on their speeder bypassing the first several mobs of lower level enemies which is fine but then they continue on and bypass as many of the Lvl 24 enemies as they can just to get to the final boss quicker. Why? The boss gives you nothing and your chances of getting anything worthwhile from the end game roll are poor odds for the amount of time it takes to complete each Strike. Your best shot of getting a Legendary Engram drop or at least multiple blue Engrams to give you a chance at Legendary gear and to rank up the Cryptarch is to kill every Lvl 24 enemy up to the boss because that is where all of my Legendary Engrams have come from and I get at least half of my blue Engrams from Mob drops to go along with what I get in the end game roll. The Lvl 24 Tiger Strikes since the last patch appear to have a higher drop rate than the normal game modes at least in the areas you're facing Lvl 24 enemies, and so bypassing them to finish the Strike faster is just decreasing your chance of getting multiple drops. There's little other reason to be grinding Lvl 24 Strikes in that manner because you can earn Vanguard rep faster farming Patrols, Vanguard Marks faster farming Public Events, and if you need a bunch of Strikes for a Bounty run the Lvl 8 Devil's Lair on Earth and get them done quick. So don't be that guy that runs way out ahead of everyone else. Don't waste you and your teammates chances for more Legendary/Exotic drops. It doesn't take but an extra 5 minutes or so to clear out all the Lvl 24 enemies your bypassing between you and the Boss when you do it as a group.

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  • Ok I just ran a [url=http://www.bungie.net/en/Forum/Post?id=71751214]poll here[/url] that shows that speed runs are preferred to slow runs 69/31%. This indicates that, while speed runs are far more popular, there are still around 1/3 of players that prefer to take the strikes slow. Add to that our many new members who aren't voting, and we have a substantial group (at least 1 in every 3 guardians you match up with) that either prefer slow runs or don't know any better than to slow run. Why does this matter? Does this matter? That's a choice for you to make - but remember that the promise of this game is in the community of players and the opportunity to play the game together well. If this means all three members fire up their sparrows and race to the finish, or if it means that every enemy should be wiped before finishing the strike, that should be determined at the start of the match, and should include the views of all players. Perhaps some good can come from this conflict - Bungie could create two types of strikes: one that rewards the fastest strike finish time, and another that rewards the % of enemies wiped from the map. That would give folks a chance to try both play styles out, and create harmony and good will on both sides of the argument. So, next time you line up at the starting gate of a strike, why not take a look at your fireteam and make sure they are all on their sparrows before you take off - and if your fireteam jumps onto sparrows off the start, give it a shot yourself, you may find you like it!

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