Then choose where you [i]work[/i]. The activities dictate what you get, hence you replay the activities with higher yields of items you want. It's not as random as you're making it out to be.
In the end the content is there and you [b]will[/b] eventually get something when you accomplished something. The RNG is going to be unbiased in its distribution. Trading does seem like a way to get great items in more peoples hands but it also saturates the game with good gear to just about anyone.
I'm not saying the way it is is perfect but I prefer it.
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