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originally posted in: Free DLC/patch to fix story petition
10/7/2014 1:56:24 PM
1
I know writing can be quite difficult, but they had the budget to hire the best and the gameplay to back it up. They should've embellished on everything. Go into racrs, go into classes, go into details about factions and Crucible, go into side stories for NPCs, find NPCs on the other locations to assist with needs, go into the past as to what exactly has happened, go more in depth about the speculation of the Traveler and what it does there (not necessarily an answer, but elaborate speculation), more story about the enemies, some information about resources, more depth to public events and why they occur, more information about the Queen and her brother, more about these bosses (why do they exist? Where do they rank in their respective race's hierarchy?), more about the vast dungeons, more about the space ships that are nothing but aesthetics for loading screens, more information about how the Guardians acquired their powers and how they've been being used while you were unconscious, where Ghosts came from, and so on. Christ, there is literally a library of books in a section of the tower. How come we can't go into the city below the Tower? What is stopping the enemies from getting into the Tower exactly? How does the Traveler protect us? Who even built the Tower? A story about how mankind was almost wiped clean off of the Earth, but was resilient in their valiant efforts to conjure enough strength to forge what we now know is the Tower and to fight back the forces under the power of the Traveler would have been nice. I'd like to see wars being waged from the top of the tower. It'd be cool if even randomly and rarely an enemy boss could sneak in somehow and you'd have to fight them off to ensure the safety of the Tower (say the enemy had some sort of special shield created from incredibly rare elements or something). There is no depth, there is no emotional connection to your characters, nor any NPCs. At least I would laugh from the Claptrap in Borderlands. In Final Fantasy XI I felt attached to my player as I progressed through the story. Halo? Attached. There was personality. There was color to these games. Stop excusing it and embrace the fact that they fell short. Writing can be hard, but when you've got a half of a billion dollar budget you can find some good writers. Pay them 5 million in total (say, 5 collaborative writers at 1 million each for a few years of work) and that's a drop in the bucket for the budget. More people would hear of the wonders of the storyline for Destiny and buy into the game rather than sit idle snd read the complaints.
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