FIX the Frackin reload!!!
Running should NOT abort a weapon reload mid load. We are already plagued with tiny ammo clips on suposedly 'Advanced' weapon systems. I can't tell you how many times (in pve not fracked up broken pvp) I have died because moving my ass a little aborted the reload with giant Martian turtle-tards all over me.
If we as players can process the combat well enough and quick enough to run and gun, fracking let us!!!!
The weapon in specific I am talking about is my Legendary Hand Cannon. 12 in the clip (ooh impressive) and absolutely useless in crucible. This cobat system is ok but there are so many things that break its flow...
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I don't understand why this is an issue, an overwhelming majority of FPS and TPS games prevent you from doing this exact thing unless you have some sort of specific perk or ability that overrides this. CoD Ghosts has 'On the Go' for reloading while sprinting, and completely prevents you from reloading while aiming. Heck, Battlefield bolt-action rifles require you to stop aiming to chamber the next round, forget about reloading. I've played plenty of games where reloading prevents sprinting and sprinting prevents reloading. How is this an issue? It's not as is reloading is that long for most primaries, especially the high-end legendary's. Armor and weapons can both reduce this time. Maybe exotics can have this as a perk (especially sniper and scout rifles), even a few legendary's, but I just don't see a big issue.