It seems alot of you think the damage boost/damage reduction higher level enemies get in pve is the same as personal level advantage.. it isn't. Your armor at high level maybe good, but it isn't entirely bulletproof and whether you're level 1 or 30 you have the same amount of actual health. Your "proof" really only shows that you're a skilled player with a good team of "more obvious threats" then your low level character is. Try running a matchmade low level game without your high level friends. See if you're cries are to the same tune.
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Actually armor as a stat is health just like recovery and agility are stats so titans have the best chance of having higher health which I account to my grenades one shotting warlocks and hunters but not titans.
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But the armor you equip isn't health. It's defense. A measure of how protected your health is. Not extra health. Most of the complaints about the Iron Banner seem aimed at people were expecting to be invincible and deal extra damage like high level pve enemies vs low level guardians.
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Oh but also I completely agree everyone is mad that they aren't gods among...Well gods, because let's face it everyone has pretty similar weapons and armour. But my theory is that in the regular crucible the stats (armor, recovery, and agility) are all equal for everyone whether it be higher or lower than what your stats actually are, but in IB your stats are your stats I (as a Hunter am naturally faster than titans and warlocks).
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Armour (equiped pieces) armor (the stat like agility and recovery) armour is defense, exactly like you said, it's extra protection but armor is actually health so titan basic stats are more pro armor just like hunters are pro agility and warlocks pro recovery.