Let me ask you something. Do you go into Vault of Glass with sub par gear and green weapons? No. Regardless of how skilled you might be having the right equipment or at least gear that allows you to survive and not be a hindrance is also required.
Now, lets consider that Iron Crucible was supposed to be the sort of "end-game" pvp equivalent of VoG.
It isn't supposed to be fair. Its not an equal playing ground. Gear is supposed to matter alot. Not saying that that completely invalidates skill, but it should make a lot more difference. Its just like Vault of Glass. You need both skill and the right equipment to be successful.
There are a few people that are indeed complaining because they wanted to roflstomp lower levels, and honestly, they do have a bit of a legit argument (A level 4 with a 20-40 atk rating weapon attacking someone with gear that gives them over 1k defense or more and killing them the same as if they were wielding an exotic? C'mon man. That just doens't make sense.)
There are other people like myself who arne't mad because we wanted to lean on our gear or because we thought it'd be all powerful, but because the mode we were promised and hyped for wasn't what it was intended to be. Honestly low levels with inferior armor have no place playing Iron Banner. The whole schtick of it was that gear matters so bring your best gear in order to be successful. It gives people a reason to upgrade their gear and go through progressions. It still allows the cream to rise to the top because the most skilled players who have set themselves up with the best gear will still be successful. It was a good way to implement end game pvp.
You might argue that that kind of mode isn't fair and is pointless for lower levels to play but... wasn't that the point? If you wanted normalized damage and an even playing field thats what NORMAL crucible is for. By making Iron Banner and regular crucible pretty much the same or well with "small and hardly noticeable differences" they have basically given us the same mode we already had, just more restricted with only one game type.
That's a far cry from the form of end-game pvp that many people were hoping for. And why? Because of a bad decision by bungie. If it really is working as intended then.. honestly its a load of bull. They should have just offered limited time rewards for playing normal crucible instead of hyping it up to be some sort of grand event and getting everyone's hopes up. Its not even as good as normal crucible.
All that potential.. down the drain....
English
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Edited by doublesit: 10/9/2014 8:54:12 AMdid not read all, but first paragraph was enough to answer: VOG and every other level 28 or higher strikes proofes one major thing: enemies can oneshot kill you, also splash damage can kill you and enemies are great at aiming; a level 28 or higher in pvp does not necessary have this qualities ...
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Edited by lIMaclI: 10/9/2014 9:03:47 AM... you completely missed the point. You should not be getting one shot killed in VoG unless you have sub par gear and a lower light level. You dont even attempt VoG if you aren't properly armed regardless of your skill level. The point I was trying to make is that IB was a pvp equivalent of vault. You need both skills and gear to do well, but in the version we have gear doesn't really seem to do jack. Low levels rightfully should be getting dropped much faster and doing much less damage because they lack the gear part of the equation. Consequently, players who have really good gear but lack skill will also be getting dropped just as fast by players who have both good gear and skill. If you wanna make an argument at least understand what someone is trying to say beforehand... Starting with "TLDR" and then going off on something not really related gets us nowhere
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i agree that TLDR isn't ok, but one thing i tryed to point out is that VOG or high level strikes have highskilled enemies whith good aim in it! pvp with high level enemies does not necessarily mean they are also that good! i guess if you would have a statistic you are going to have a result of more than 90% of low leves getting totally wrecked in IB while the remaining 10% are just good players or going into IB with full fireteams
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That's a point but it has no real bearing to what I'm trying to say nor the "real" problem ppl have with Iron Banner. Yes "No matter what, skill always has its place" But gear should have its place as well. Honestly, if you read my post, you should understand that low levels should be totally getting wrecked if they enter into IB. They have no place there. They deserve to get wrecked for going in unprepared. I'm not saying they should not be able to kill a higher lvl player at all, but they should be at a dramatic disavantage. Do you see people going into Vault of Glass with bad gear and low light levels and beating it right away? No Should people be going into Iron Banner and finding alot of success with sub par gear? No. Even if they are a really skilled player, they should still be facing some sort of disadvantage for going in unprepared. That is what Iron Banner is all about. Gear, level advantages, upgrades etc etc etc. Read the description of the event. Its not supposed to be a level playing field, and yet for all intents and purposes it pretty much is. There is little to no difference between Iron Banner and regular crucible. It would be like saying you should be able to do vault of glass even though you are only a level 6 with white gear. It defeats the purpose of gear progression and trying to build your character to be better.
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I agree that there should be more of a difference, but it's not as awful as this guy makes it out to seem. As I said, every player he's shooting at isn't shooting back at him. They're almost all found kills. If you watch closely though, the enemy's health is dropping pretty slowly when he's shooting. When I go up against people using high leveled auto rifles, I die within 2 seconds if they shoot first. There's no surviving. If any of these higher level players simply turned and looked at him, they could easily have dispensed with him. If anything, armor is what should be changed. The damage is just fine.
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Edited by Dangity: 10/9/2014 10:10:01 AMYou know I read so many reply by this dude "Train" and I really think he's not getting it. How about this Train. Go into Mars WITH a buddy, tell him to STAY BACK while you fight even ONE cabal. THIS is the point of true IB. It's not just skill. Sure you might be able to take down that SINGLE cabal with 13 rockets and 2 supers but it would take you nearly an hour for one target let alone they come in pack of threes. In IB it should be the same way. The amount of damage you deal as a lvl 4 to a lvl 29 should be that insignificant AND the amount you take is insane since you have 60 armored in comparisons to 1400 armor. IB was made to believe that armor stats, attack power, and weapons stats matters. It doesn't. If you still don't get my point I say go to mars with your lvl 4 character and solo a Colossus. If you can beat him solo in a video to proof I gladly take everything I say back. And I know that lvl 4 can't unlock mars yet so here's instruction: 1. Invite a friend who has mars story mission. 2. Go to mars together. Yes he can hold your hand if you are scared. 3. Tell him to leave the game. 4. Record yourself soloing a Colosso. 5. Post the video here. The point of that is that the struggle you are going to face a Colosso solo at lvl 4 is the same as entering IB as a level 4. Now if you were lvl 28 yeah it's WAY easier to kill a Colosso, almost the same amount of firefight as I would take with a player in pvp. A lvl 4 should deal so little damage to a lvl 28 that he could burn all his ammo and maybe, just maybe, take down his shield before it regenerate. If you still can't get my point after this, then you need help