Let me start off with a confession: I'm a newb. I didn't get a 360 until Christmas '12 (I have the Xbox One now), and until I got Destiny a couple weeks ago, I was unwilling to pay for the Gold package required for multiplayer. I've never played Halo, Call of Duty, or any other competitive multiplayer game. So when I enter the Crucible, I'm going up against people who have perhaps hundreds of hours of experience at PvP combat. Needless to say, I get crushed every time. I am trying to get better at it, but the best I've ever done in the Crucible is 7 kills, with a KvD radio of 0.3. Some of you may have forgotten what it was like starting out, but getting killed every 30-45 seconds tends to get old pretty quick. Three or four rounds of this is about all I can take before the urge to throw the Xbox across the room lets me know it's time to quit. But it's only there that I struggle; outside the Crucible, I can hold my own, and generally do as well or better than the pack in the co-op missions.
One of the things that drew me to getting the game in the first place was the balance of gaming options. The Crucible was there, but the game seemed to be designed in a way to allow those who don't care for the competitive stuff to have plenty of areas and means of advancement. But it seems to me that Bungie is gradually making success in the Crucible more and more an integral part of advancement in the game. Take the bounties.Up until a couple of days ago, the Queen's Favor bounties, which were a mixture of tasks both within and outside the Crucible. Those are now gone, replaced with bounties from the Iron Banner, all which can only be earned in the Crucible. Out of the 18 bounties on the board, two thirds of them can only by earned through success in the Crucible, tasks such as "Use your sniper rifle to take out 20 Guardians with headshots". You expect me to take my 0.3 KvD, newbie self, and take out one of these guys who've been doing this since the first Halo came out with a shot to the head from a sniper rifle, most of whom are armed and armored with crucible gear, giving them even more of an advantage? You can tell me the level advantages are removed all you want, but if that crucible gear doesn't give you an advantage in the Crucible, why is it part of the game in the first place?
I was angry about that, but my spirits were lifted when I got something called an Exotic Weapon Bounty: a Depleted Hand Cannon. According to the card, I needed 500 hive kills to complete the bounty and - the card let me to believe - get the gun. So I got my kills. But I didn't get the gun. What I got was a new task: "Use void damage to defeat Guardians in the Crucible. Death will slow your progress." I take that to mean that I will lose credit for a kill for every death I have. Let me do the math here... 500 more kills than deaths, at a KvD ratio of 0,3, means I should complete this task sometime around... ...never.
F--- you, Bungie.
You've pulled a bait-and-switch on me. You are taking away the one thing that lured me into buying the thing in the first place. You're turning a multi-facet game that everyone could enjoy, and are slowly turning it into a game that only those who are good at PvP can succeed in. This is NOT what I signed up for. I want a game where I CAN play in the Crucible, not one where I MUST play there, where not only enter the Crucible to get anything worth a sh--, I have to be able to win. I am far too new at this to have any chance at all of doing well to get anywhere under that system. You're turning this into just another PvP. Keep this us, and Destiny will be nothing more than just another Call of Duty knock-off, just set in space.
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Of course they want people in PvP. PvP causes brain damage, they want all of us to be simple enough to enjoy playing whack-a-mole on the same five maps all day long.