I just looked at it. Also took a look at Datto's PvP build video: [url=http://youtu.be/PgoDqz1ZnvA]YouTube[/url]
Bungie has to walk a fine line here: if they make the level advantage too much, the lower levels need not apply, and IB turns into a level-gated playlist. If they make the level advantage not enough (which, I agree, may be the case now) IB won't feel different from regular Crucible.
The difficulty is balancing for skill. How much can a player offset a level disadvantage with skill? Should a level 4 player be unable to kill an afk Lv30? When does a player feel that their skill was the deciding factor in a firefight?
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