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10/9/2014 3:51:40 PM
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Now see that's where I think you're wrong say it is 180 not 200, I shoot with a gun that has so much damage now that's affected by impact (something I embarrassingly didn't learn immediately) so let's say I get about 40 per hit. Now based on your armour, equipped armour not the armor stats, (I'll be defining them as that spelling from this point) my attacks will be lessened say down to 30. The better the gun/armour the better the damage/resistance respectively. The stats are static and equal for everyone in a normal crucible match and no change in ability, say path of the forgotten which affects stats, actually have an affect in a PvP environment. Now in the IB environment damage/resistance are not affected, but the equality of your stats are causing hunters to be faster warlocks to heal faster and titans to have more health thanks to their natural dominance in agility, recovery, and armor respectively. I feel like everyone may have misunderstood what they mean by level advantages I won't do IB with my blade dancer because it's all agility (I've only just started leveling it) but it has the same armour and weapons and those after level twenty aren't really level advantages, but what abilities you can have activated are.
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  • Well the way I see it is that there are a couple level advantages that could occur. 1 attack and defense modifiers apply and for the most part counteract each other for those at ruffly the same level but begin causing drastic differences to players of different levels. 2 the pve idea of a scaled debuff on damage going out/taken depending on level (the pve 20% reduction per level seems high for pvp maybe 5-10% per level). I'm pretty sure its number one because they said your gear would matter . Impact was the only thing that mattered on weapons in normal crucible as far as damage goes so the only way to make the better gear count for more (weapons wise) would be to include the attack modifier, and of course the defense modifier to counter with as you rise in level and gear. Again, my understanding is that the armor/recov/agility has always applied to crucible.

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  • Well until bungie makes a proper announcement about this I'm going to have to believe that impact and defense are factored in for regular gameplay and agility/recovery/armor are factored in for IB mainly because it's the only logical explanation that doesn't say that the IB is broken. And I mean honestly the guy is -blam!-ing good he evades and has clean shots skill matters it's not who has the bigger gun you know? But his gun may be saying 20 crit damage but that's A: half of my crit damage and B: a whole clip to take out one guy.

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