Now see that's where I think you're wrong say it is 180 not 200, I shoot with a gun that has so much damage now that's affected by impact (something I embarrassingly didn't learn immediately) so let's say I get about 40 per hit. Now based on your armour, equipped armour not the armor stats, (I'll be defining them as that spelling from this point) my attacks will be lessened say down to 30. The better the gun/armour the better the damage/resistance respectively. The stats are static and equal for everyone in a normal crucible match and no change in ability, say path of the forgotten which affects stats, actually have an affect in a PvP environment. Now in the IB environment damage/resistance are not affected, but the equality of your stats are causing hunters to be faster warlocks to heal faster and titans to have more health thanks to their natural dominance in agility, recovery, and armor respectively.
I feel like everyone may have misunderstood what they mean by level advantages I won't do IB with my blade dancer because it's all agility (I've only just started leveling it) but it has the same armour and weapons and those after level twenty aren't really level advantages, but what abilities you can have activated are.
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