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10/9/2014 4:21:00 PM
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Childish insults aside, I do agree with you that to be truly skilled is for everyone to be matched in Defence and Attack and see who the best player is. I prefer that game play, which is why I prefer it being as balanced as possible. I am only arguing however, that people want to play a crucible game type that does test how good their random lucky gun drops are against other players who received lucky drops. That's how the game type was sold. Obviously skill is only rewarded to winners who play on a level playing field but this game type is not meant to be about skill is it. More of an unbalanced place to show off your goods, as it was advertised. That is all.
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  • Edited by R Type: 10/9/2014 4:47:39 PM
    I don't even disagree with you, I just think that's what crucible already is. Perks and increased parameters (like stability and accuracy) on fully leveled legendary guns are at play in every single mode. As far as playing between level 30s is concerned the game is exactly the same either way. All what anyone is asking for currently, however, is to make iron banner a big kid's club with an arbitrary barrier to entry. I think we need to get way more creative and drastic than this to solve the problem because the game isn't going to feel any different with that change, it's just going to exclude random people. My main idea so far is call current crucible the iron banner and make an equalized gear and powers playlist called crucible. Doing things like pinning vehicles at a certain level while making scaling more severe (say 30) or something would affect exactly two maps but would be neat because the high level players could just gun down an interceptor while everyone else cowers, and low level players could hop in them to stand a fighting chance.

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