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10/9/2014 5:38:27 PM
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does it need to be good for the game as a whole? literally every other gametype autobalances pretty much everything, so why shouldn't the gap be 100% there in the 1 -blam!-ing gametype that promised that it all mattered?
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  • What I'm saying when he said " Kills from behind are one thing but in head to head gun fights it should take 2 clips minimum with an low level AR to take out a level 28+ Player." I questioned it. Main because maybe the numbers(raw stats) do not equate to the same power difference when the percentage calculations are done. Basically the true level advantage is smaller after the percentage calculations are done than what the raw numbers show. Basically there is deminishing returns after a certain point and having more defense stat equates to less of an increase in power.(Raw value =/= calcuated value) Think of it like strength, discipline, and intellect where after 100% more of the stat doesn't really help that much. Most likely attack and defense work similarly however the percentages are hidden.

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