Oh, technically there´s a story in destiny, just as, technically, there's a story in Michael Bay's movies. The difference between Destiny and Transformers, story wise, is that Destiny replaces explosions with stunning landscapes, and that in Transformers, there's at least a little bit of character development.
In summary, this is the Story, as told in-game, in Destiny: (Potential spoilers ahead, if you can call that spoilers)
First thing that happens is a floating metallic thing called...mmm...well, it's a Ghost, whatever that is (we're never told much about that), but it has no name, really. Which doesn't matter because although he's going to be with us the whole time, we barely speak to it. And other than describing what we already see onscreen, the Ghost doesn't say much either.
Surprisingly our character isn't even a bit curious that it has come back to life after being dead "a long, long time". He never asks about his past life, or talks about it at all. During the whole game, in fact, [spoiler] we'll never get to learn anything about our character. Or any other character for that matter.[/spoiler]
Then we have to find a ship to go to The Tower.Later we'll be able to see how ships are coming and going from the Tower to the surface every 30 seconds, literally, and Ghost can send and receive messages all over the solar system, but for some reason, Ghost now has us looking for a ship instead of sending a message for some other ship to pick us up. Sure, we'll need a ship of our own later on. If only there was a character in the Tower who's [i]only task in the entire game[/i] is to provide ships to Guardians...
But that's nitpicking. We get to the Tower. We talk to the Speaker, who has summoned us to tells us to our face that he could explain everything going on, but he won't. Dude, seriously, we've been [i]under a rock for hundreds of years[/i], we could use a little update about that war our character probably died in (not that anyone cares about that), specially since you're sending us out to do all that guardian stuff. He does mention the Traveller (the whole reason he's there) and that it seems to be not feeling too well.
From then on, all we'll be doing is go to a planet, kill lots of Discount Covenants, Warhammer ripoffs, the skinny robots from The Phantom Menace, and some lobster-like weirdos. They're called the Fallen, The Cabal, the Vex and the Hive, and that's all you'll ever know get to know about them.
Meanwhile, your unnamed Ghost companion, a Cortana wannabe with the charisma and passion of a Car GPS Voice, will be opening lots of doors. Which somehow always involves killing every living thing in the room, several times.
At one point, we meet a new character: the Queen. She instantly gets more character development than any other character in the game (including our own) when we're told the grumpy guy next to her is her brother. Which doesn't matter and has nothing to do with anything. Then we're promptly sent to kill some more stuff so we can open a bigger door. You certainly picked the right team for the job, your majesty!
So you go to the place, kill baddies, open a door, kill more baddies, then kill BIGGER baddies that look exactly like the ones you already killed and then [spoiler] that's it, you saved the world. Well, not really. In fact, everything is exactly as it was when you started, but The Traveler is feeling a bit better now. It's still floating there doing nothing, though. I didn't mention the Unknown Woman, but honestly, the Story Mode is over and still every single character in it is Unknown to us or our character (who to this point has said less lines of dialog than the first Terminator) Congratulations! Now you can go and kill the same baddies and open the same doors several hundred times so the cryptarch can keep trolling you. Cheers![/spoiler]
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