I plan to make a post every time I get a bee error. It's a little sad and unprofessional that there has been no real update to this issue in quite some time, beyond trying to figure out how to track it. I play on Xbox One. Open NAT. I have tried all troubleshooting steps including port forwarding. I have set QoS for the Xbox to highest priority. I use a Cisco E3000 router and a newly purchased Netgear DSL modem. The modem is set in bridging/modem only mode. I have ATT DSL. Upon checking my connection with the Xbox I have Download speed 4.78 Mbps, Upload 0.42 Mbps, 0% packet loss, Mtu 1480, and latency 115 ms. I am using a wired connection to the router.
Update: I may have found a fix. I noticed yesterday reading the posts that someone mentioned the unforgiving nature of Bungie's system in regard to upload connection. I also noticed that in all my matches, I could continue to see what others were doing up until being kicked, making it less likely to be a download problem. I checked my router's settings, and in the QoS area in showed that it managed upload bandwidth for all the devices. I assumed that it would allow the Xbox to take as much bandwidth as I needed because I gvave it high priority. However, I did not see an improvement until I changed the setting to manual and set a higher value for the upload speeds. Because the errors occurred in the tower and in PvP matches with at least 12 players, I assume that the amount of information uploaded while playing those is much higher than in other game areas. Perhaps if we could get an idea of how much upload bandwidth is taken for the game during those matches, it would help.
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Bee - 5 1/2 minutes left in match. Playing Clash.