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10/12/2014 1:01:55 PM
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wow you are a dumb ass... the classes balance each other out, as such: Titans: they are slow, yes, but they make up in that with damage/AOE, they are the front line in defense/assault, Titans are designed to soak up damage and dish it out, thus why they are slow, cause they are the games "tanks" Hunters: use focused DAMAGE to take out ONE target at a time, not several, hence the name "Hunter", they are the fastest, Hunters are designed to get in and out, hit and run, ect. Warlocks: are squishy, yes, but make up in straight AOE damage, they are not the fastest, they are the games "mage" meaning that they arnt designed to be sabatours or tanks, but rather AOE kings, thus why they are based around AOE attacks/buffs and from this, i have disproved your statement, as no class is "OP", they all balance each other out, me i play a Titan, as to me it "feels" right, so yea, enjoy :P
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  • Consider the context; in the PvE world your statements are indisputable fact. A fireteam with all the classes is the most efficient killing machine out there. This thread, however, is based upon the PvP world, in which the differences are enormous. Yes, bladedancer can wipe out a spread out team, and the golden gun can kill in one hit. But titans and warlock can wipe entire rooms clear with one move, whereas the Hunter is vulnerable the entire time they are using their special.

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  • So I had my special going as a blade dancer, struck down one guy and gained the health regen, so my health was full. Then I jumped up toward an upper level area, down comes a Titan, mid-super. I slashed him, twice, no damage done, his fist lands on the ground, I (in the air still) die in one hit. Makes exactly zero sense. If I can die during my super, every class should be killable during theirs, especially if you use your super on them first. PvP is not balanced at all. When Hunters activate their supers, they stand idlely holding a cool looking pose for a moment for all to see and hear and run or shoot during, then they get to either run toward the targets as they back up and shoot or grenade you, or they get three precious shots to place perfectly while on a timer. Titans just leap-slam and kill everyone in a 50 square ft radius, or they get an invicible shield that can grant them bonus damage or an overshield that absorbs an extra Arc blade strike every time they step into the invincible shield. Warlocks can cover an area with their Shatter perk, and Lance bonus allows it to go too fast to move out of the way, or they get damage resistance with nearly unlimited greanades and melee power shots.

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  • This guy knows things for people complaining about nerfs.

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  • U took the bait

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  • i honestly dont care :P

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