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Edited by Kevin5190: 10/12/2014 3:13:12 PM
6
A "panic" super is a bad super. I speak from experience and from dodging enemy supers when they mashed buttons after failing to kill me with weapons. Although you don't have to go through as much of an animation and are not as vulnerable as a Gunslinger, both FoH and Nova Bomb take planning to use effectively. I don't know why people say it's impossible to dodge these abilities, I do it quite often, at least when people are doing it out of panic just to avoid dying. And what's with people complaining about Ward of Dawn? Have you ever tried to avoid going into the shield when there is an enemy waiting inside with a shotgun? That's kind of common sense, if it were easy to clear out players inside a defensive buff and support super without using your own ability, it would completely make Ward of Dawn worthless. As for Arc Blade, I'm not complaining as much as most players, but I do think it lasts a bit too long and the damage resistance is too much. Before someone mentions how tough to kill a Titan with FoH is, think about how it is best used: Finding at least two enemies in close proximity and using the ability to smash into the ground and kill them, but the whole animation takes only a second or so, and you can't always find players bunched together to get more than one kill out of it. (And, as previously mentioned, it can be dodged.) Arc Blade, however, lasts for several seconds, makes your character faster than anyone else in the match, drags your aim somewhat automatically towards the nearest enemy, and gives you a shield that can withstand sustained weapons fire from multiple players for its duration. That being said, a Bladedancer can pick up multiple kills more easily than a Titan or Warlock Super, and with less planning, because they can cover ground very quickly and OHK melee players one after another while taking little damage in return. I don't have much of a complait against the Gunslinger, because although it is very easy to use as well (if you have good aim you can easily pick up three kills), but they can be killed while using their super very easily to balance it out. So basically, Titan FoH? The only counter is moving out of AoE, or in some rare instances being able to deal enough damage to kill them, but since it has no lasting effect unless aftershock is used, it doesn't effect the flow of the game past the one second of the animation and the number of players killed. You can run from the Supers of the Titan and Warlock, but you can't outrun a Golden Gun bullet or a Bladedancer, and against a OHK hand cannon or crazy sprinting over shielded knife maniac, it's hard to stay and fight. By comparison, the Hunter is extremely easy to use. Nice job with the hashtags by the way. #PvE? Really? And you're trolling? Nice to know.
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