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#pve

Edited by KingKRule89: 10/12/2014 9:53:53 PM
269

Hunters require skill, everyone else is just playing easymode

Oh goodness where do I start? Im just gonna come out and say it... Everyone thats not a Hunter is playing a crutchweak casuals class. Locks and Titans will just try to knock us down, because they know they picked the easy mode classes. Like, lets look at everyones nades, Who has actual gernades that you have to connect with to get a kill? Everyone else has these massive AOE DOTS that you can just fire into that 1/4 of the map to get a kill. Who actually has to plan their supers with their massive WARMINDS? Who can most easily get wiped during their supers? The tally for eveyone else is 2 panic button supers (lol), A stupid easy to counter dance party, and a "I suck so hard I need a 2nd chance". And, whats this GARBAGE about Bladedancers needing a nerf because of a little damage resistance during their super animation? Everyother class has an actual -blam!-ing shield built in the class! Not to mention everyone gets the resistance, You just cant tell because you either get a shield from your super or you are using a panic button. Which two classes all have the OHKO melee attacks? Doesnt really matter cause Im use dancing around your clunky characters, stabbing and blasting your ass, shields or not. Bottom line, anyone crying for Hunter nerfs dont realise how pathetic and crutchweak they are, and are actually just getting wrecked by better skilled players. Hunters, lets keep using our heads and skills to make a joke out of classes so weak they need OHKOs and shields. Edit: This topic proves my point. Weak ass Tityans and Snoorelocks have to team up to counter these FACTS. While my fellow Hunters quietly "like" then watch yall get burned with one mans logic.

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  • The easiest sub class to take out during their super is the warlock sunslinger who is using the cdr bonus on his super (which is the only one you should be using in pvp.) Other then that I used to feel that hunters were op in pvp until I realized everyone who plays a Titan or warlock has been playing them totally wrong. Both Titan and warlock kits are designed not to get as many kills as possible rather they are meant to give hunters as many kills as possible. It is weird because this is a fps game everyone feels like kdr is what defines skill and because a skilled Titan has to do really good to match a mediocre hunter in kdr hunters must be nerfed. But this thought is wrong destiny's pvp plays like a moba in a fps arena. That is why instead of nerfing any class they need to give ratios as kdas and include the support abilities they offer as assists instead of just also dealing damage to the guy.

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