Please, while your post makes a few points the presentation is so brash it discredits the entire argument.
Gunslingers require a high level of skill indeed as throwing knives are much harder to use than the other melee abilities and the grenades are comparatively harder to utilize fully (save for the Scatter which instead has a comparatively low effective damage cap as not all the nodes track a target post-detonation), I also see a lot of people saying it doesn't take skill to point the Golden Gun in a general direction, but considering the caster has to do this thrice for a single miss is an outright "Here's your advantage, let my soul dance a ritual of embarrassment." considering most Golden Gun activation situations require you to be near an area where the odds are not in your favor (2v1). This is why the "Panic Button Super" argument is consistently made.
Bladedancers admittedly not so much, but to fully maximize their potential you have to master Blink which is insanely powerful and annoying but also quite clunky.
I have played all three classes and have gotten them into the level 24+ range, the Striker class is very easy to utilize if you're not oblivious to situations you shouldn't be in in the first place. (3v1, just bail. Wait for your team or run, that Flashbang is quite usefull, especially in PvE.)
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